CORE SKILLS http://addicted.no.sapo.pt/core_skills.html
•Electronics [+5% CPU]
◦Targeting [Extra target]
•Engineering [+5% Power Grid]
◦Energy Management [+5% Capacitor Power]
◦Energy Systems Operation [+5% Capacitor Recharge]
◦Shield Management [+5% Sheild Points]
◦Shield Operations [+5% Shield Recharge]
•Mechanic [+5% Structure Points]
◦Hull Upgrades [+5% Armor Points]
◦Salvaging [Allows Salvaging of Wrecks -Ve as notas para saberes os requerimentos]
•Navigation [+5% Velocity]
◦Afterburner [+10% longer AB useage]
◦Warp Drive Operations [+5% less cap needed to warp]
•Spaceship Command [+2% Agility]
◦Frigate [See Ship Description]
◦Destroyer [See Ship Description]
◦Industrial [See Ship Description]
◦Cruiser [See Ship Description]
COMBAT SKILLS http://addicted.no.sapo.pt/combat.html
•Gunnery (part of combat)
◦Gunnery [-2% Turret Rate of Fire]
◦Motion Prediction [+5% Turret Tracking]
◦Rapid Firing [-4% Turret Rate of Fire]
◦Sharpshooting [+5% Turret Optimal Range]
◦Controlled Bursts [-5% Turret Capacitor Use]
◦Trajectory Analysis [+5% Turret Accuracy Falloff]
◦Surgical Strike [+3% Turret Damage]
◦Weapons Upgrades [-5% CPU cost for Weapon Turrets]
◦Advanced Weapons Upgrades [-5% Power Grid cost for Weapon Turrets]
•Missiles (part of combat)
◦Missile Launcher Operations [-2% Launcher Rate of Fire]
◦Missile Bombardment [+10% Missile Flight Time (More range)]
◦Missile Projection [+10% Missile Flight Speed (More range)]
◦Rapid Launch [-3% Launcher Rate of Fire]
◦Target Navigation Prediction [-10% Target Speed Factor]
◦Warhead Upgrades [+2% Damage]
◦Standard Missiles [+5% Light Missile Damage]
◦Rockets [+5% Rocket Damage]
◦Heavy Missiles [+5% Heavy Missile Damage]
◦Guided Missile Precision [+5% Target Signature Radius]
•Electronics [+5% CPU]
◦Targeting [Extra target]
•Engineering [+5% Power Grid]
◦Energy Management [+5% Capacitor Power]
◦Energy Systems Operation [+5% Capacitor Recharge]
◦Shield Management [+5% Sheild Points]
◦Shield Operations [+5% Shield Recharge]
•Mechanic [+5% Structure Points]
◦Hull Upgrades [+5% Armor Points]
◦Salvaging [Allows Salvaging of Wrecks -Ve as notas para saberes os requerimentos]
•Navigation [+5% Velocity]
◦Afterburner [+10% longer AB useage]
◦Warp Drive Operations [+5% less cap needed to warp]
•Spaceship Command [+2% Agility]
◦Frigate [See Ship Description]
◦Destroyer [See Ship Description]
◦Industrial [See Ship Description]
◦Cruiser [See Ship Description]
COMBAT SKILLS http://addicted.no.sapo.pt/combat.html
•Gunnery (part of combat)
◦Gunnery [-2% Turret Rate of Fire]
◦Motion Prediction [+5% Turret Tracking]
◦Rapid Firing [-4% Turret Rate of Fire]
◦Sharpshooting [+5% Turret Optimal Range]
◦Controlled Bursts [-5% Turret Capacitor Use]
◦Trajectory Analysis [+5% Turret Accuracy Falloff]
◦Surgical Strike [+3% Turret Damage]
◦Weapons Upgrades [-5% CPU cost for Weapon Turrets]
◦Advanced Weapons Upgrades [-5% Power Grid cost for Weapon Turrets]
•Missiles (part of combat)
◦Missile Launcher Operations [-2% Launcher Rate of Fire]
◦Missile Bombardment [+10% Missile Flight Time (More range)]
◦Missile Projection [+10% Missile Flight Speed (More range)]
◦Rapid Launch [-3% Launcher Rate of Fire]
◦Target Navigation Prediction [-10% Target Speed Factor]
◦Warhead Upgrades [+2% Damage]
◦Standard Missiles [+5% Light Missile Damage]
◦Rockets [+5% Rocket Damage]
◦Heavy Missiles [+5% Heavy Missile Damage]
◦Guided Missile Precision [+5% Target Signature Radius]