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    Wardec Rollback - Drama

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    Wardec Rollback - Drama Empty Wardec Rollback - Drama

    Mensagem  Admin Sex 15 Jun 2012, 06:06

    Wardec Rollback - Drama

    In essence the allied system of Inferno is getting heavily nerfed.
    Details of the 1.1 change:

    1. Defensive allies will have a two week timer with no auto renew (so a guaranteed 24-48 hour downtime per 2 weeks)
    2. Defensive allies beyond the first will be billed on an exponential scale starting with 10m up to a 20 limit (that will cost apparently 5 trillion per 2 weeks for the 20th ally) – No I am not making this up.
    3. Mutual wars can no longer include allies period.
    4. Cost of declaring on a large entity is capped at 500m (which is still a tenfold increase in default cost from pre Inferno system).


    "...Inferno 1.0 gave us a wardec system where hisec could join together and strike back against the dominant 0.0 powers in Eve. With Inferno 1.1 CCP is snatching that system away from us and piling the advantages back onto the big guys alone. And this and no other reason is why the commonality of Eve players outside the mega-alliances is looking at this decision and muttering darkly about CCP bending over the table for Goonswarm.

    Inferno allied wardecs were butterfly effect in action.
    CCP just stamped on the butterfly and turned a fire extinguisher on Inferno.
    Current drama is the consequence of that decision."

    - Jade Constantine


    http://www.evenews24.com/2012/06/15/eve-online-inferno-scorches-the-mittani%e2%80%99s-knickers-ccp-turns-down-the-heat/


    Última edição por Admin em Sex 15 Jun 2012, 16:52, editado 4 vez(es)
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    Wardec Rollback - Drama Empty Jester’s Trek: Hunters and Pray

    Mensagem  Mig Sex 15 Jun 2012, 06:29

    Jester’s Trek: Hunters and Pray

    "...
    “Dog-piling” (as it’s started to be called) into a non-mutual war still leaves the aggressor in the driver’s seat: they can end the war any time they like without surrendering, or any time the number of allies on the defender’s side becomes too much. All the aggressor has to do is stop paying the bill, and the war ends on their terms.
    However,
    a mutual war-dec takes the aggressor out of the driver’s seat. In a curious way, it puts the defender in the position of power in the war. The aggressor can no longer end the war whenever they like. I like that… but the in-game mechanics still need a lot of work.

    Anyway, the drama is still sweeping back and forth from the EVE-O forums to Failheap to the blogs and back. I thought it would be interesting to focus on the takes of four other bloggers* that have written about this lately.

    ..."

    -Ripard Teg
    http://www.evenews24.com/2012/06/15/jesters-trek-hunters-and-pray/


    *four other bloggers

    1) "almost rabid post" by Poetic Stanziel.
    http://poeticstanziel.blogspot.com/2012/06/jade-constantine-conspiracy.html

    2) "almost equally rabid post" by Mord Fiddle
    http://fiddlersedge.blogspot.com/2012/06/presumtion-of-safety-reconsidered.html

    3) In the middle is "Mabrick’s Mumblings" by Mabrick
    http://mabricksmumblings.blogspot.com/2012/06/d-day-plus-four-war-rules-change.html

    4) Yuki 0nna has shut down "The White Rose Conventicle" and left EVE entirely.
    http://www.whiteroseconventicle.com/


      Data/hora atual: Dom 12 maio 2024, 06:58